The following account is the story - or legend - of
what has become popularly known as the “Philadelphia Experiment,” also referred
to as “Project Rainbow.” Much has been written about this topic and the purpose
of this page is an attempt to separate fact from rumor. The Philadelphia
Experiment was an attempt by the U.S. Navy to create a ship that could not be
detected by magnetic mines and or radar. However, its results were far
different and much more dangerous than the U.S. Navy ever expected. The
technical data that has also been presented upon the subject hold far too much
credence to be ignored. Many of the stories associated with this infamous
experiment are wild: Whispers of men “freezing” in time for months, rumors of
men traveling through time, and horror stories of men becoming stuck in either
bulkheads or the main deck of the ship itself. Could any of this have actually
occurred? Read the following account and decide for yourself.
“Project Rainbow” was an experiment conducted upon a small destroyer escort
ship during World War II while the ship was in Philadelphia Harbor at the Navy
Yard and while it was at sea. The purpose of the experiment was to make the
ship invisible to enemy detection. The accounts vary as to whether the original
idea was to achieve invisibility to enemy radar or whether the prize sought
after was more profound: optical invisibility. Either way, it is commonly
believed that the mechanism involved was the generation of an incredibly
intense magnetic field around the ship, which would cause refraction or bending
of light or radar waves around the ship, much like a mirage created by heated
air over a road on a summer day. The legend goes on to say that the experiment
was a complete success ... except that the ship actually disappeared physically
for a time, and then returned. They wanted to “cloak” the ship from view, but
they actually achieved was apparent de-materialization and teleportation
Deep in the mountains close to the Mexican border, a mysterious place exists where time is altered at random. A joke? Not according to Ron Quinn. This fascinating journey into the unknown began in early 1956 and still remains an unsolved mystery today.It all began during a two-year adventure into Southern Arizona in search of lost mines and hidden Spanish treasures. High among the rugged terrain bordering Mexico, my brother Chuck and I discovered a location where time itself is altered. This natural freak of nature lies deep within a region seldom visited by modern man.The reason I'm bringing this tale to light after all thistime is because something in the works might effect this interesting place.
Tucson Electric Power Company plans on building a 345,000-watt high-voltage transmission line from Tucson to Nogales. The line could come quite close to this site.
line becomes active, what, if anything, will this enormous voltage do
to this delicate location? Enhance the natural energy already lurking
within it, or nothing? Only time will tell.
The following stories all took place around this mysterious location.
Lights in the Sky
This all began after my
release from the military. My brother Chuck asked if I'd be interested
in taking an extended trip to Arizona to search for several of the
legendary lost treasures allegedly hidden during the Spanish
occupation.This ignited my adventurous spirit, so plans were made. We
saved enough capital, with the help of our parents, for two years. I
was 23; Chuck was 26.
We left Tacoma, Wash., on
March 20, 1956. Our final destination was Arivaca, Ariz., a small
desert hamlet of perhaps 70 residents. This old adobe village was
located squarely in the center of the country harboring some of these
well-known hidden treasures.
About three weeks into this
treasure game, Chuck and I were relaxing at camp one evening. Towards
the south, the craggy peaks of the Tumacacori Mountains were
silhouetted against the darkening sky.
Our attention was directed
toward two large balls of blue-green lights slowly descending behind
the mountains several miles away. They were not flares, as no sound of
aircraft broke the silence of the night. Both vanished within......
Gliese 876 is a modest star, just one-third the mass of our sun and only 15 light-years away, but it has a history-making planetary system all its own. In 1998 a team led by Geoff Marcy of the University of California at Berkeley detected the first sign of something interesting there: a giant planet, twice the mass of Jupiter, circling Gliese 876 once every two months, its gravity yanking the star back and forth at the speed of a jet plane.Three years later the same group found a second planet, half the mass of Jupiter and closer in, pulling the star around at the speed of a race car. Although the planets are too faint to be seen directly, their motions cause the star’s spectrum to wobble backand forth across the digital detector of an astronomical telescope.In the past decade, announcements of Jupiter-size planets have become commonplace; about 300 of them have been found so far.
In 2005, however, with the help of improved detection software, Marcy’s team turned up something else orbiting Gliese 876—something truly new. This invisible object added one more regular component to the star’s motion, like the third note, faint and high, of a piano chord.
another planet, orbiting in just two days and pulling on the star much
more gently, not at jet plane or race car speeds but at a speed a man
could run. This planet, dubbed Gliese 876 d, is clearly no Jupiter,
Marcy realized. It is no more than seven or eight times as massive as
our own: a “super-Earth.” Until then, all the known exoplanets (planets
circling otherstars) were big and gaseous, but this one is probably
made of rocky materials—the first world like ours found in an alien
Gliese’s super-Earth lies
so close to its star that it has just about no chance of being
inhabited. If it has an atmosphere at all, it probably consists of
dense steam, says Greg Laughlin of the University of California at
Santa Cruz, a member of the discovery team. But if we can find one
rocky, Earth-like planet right in our galactic backyard, surely there
must be many more. Already, the Swiss astronomers who in 1995
discovered the first Jupiter-like exoplanet—and who are the great
rivals of the California group in the exoplanet hunt—said in June that
they had identified not one but three super-Earths orbiting a single
star 40 light-years away. The smallest is just four times as massive as
Earth. “We’ll finda......
In 1990, role-playing inventor, Steve Jackson, was planning his newest game, which he would ultimately call the "Illuminati -- New World Order" Game, or "INWO" for short. Jackson was creating a game that would hit very, very close to home, very close to the actual plan of the Illuminati to propel the world into the New World Order -- also known as the Kingdom of Antichrist.As we shall show you, Jackson issued playing cards, three of which foretold the events of 9/11, three of which correctly predict future events just ahead of us, and two that correctly foretell the last two events that the Bible foretells will occur during the final birth pangs that will produce Antichrist!
How did Steve Jackson know the Illuminati Plan so precisely? In fact,
he knew the Plan so exactly he got a surprise visit from the Secret
Service, who tried their best to shut him down and prevent him from
publishing his game.
As you will see from viewing excerpts of Jackson's
account of the raid, they were very interested in his files entitled,
"Illuminist BBS". Let us listen to Jackson's account of the raid [
http://www.sjgames.com/SS/ ]"On the morning of March 1,  without warning, a force of armed Secret Service agents - accompanied by Austin police and at least one civilian 'expert' from the phone company - occupied the offices of Steve Jackson Games and began to search for computer equipment. The home ... the writer of GURPS Cyberpunk, was also raided. A large amount of equipment was seized, including four computers, two laser printers, some loose hard disks and agreat deal of assorted hardware. One of the computers was the one running the Illuminati BBS."The company, "S.J. Games" fought back in court and finally won, but nearly went under financially. The investigation zeroed in on "fraud" supposedly committed by the company regarding the hacker activity and the fact that the company promoted the hacker's newsletter, "Phrack". However, this is so flimsy that it makes no common sense; in fact, the affidavit made so little sense that a Judge threw the case out, awarding S.J. Games $50,000 plus $250,000 attorney's fees. That is a lot of taxpayer's money to pay for a stupid, nonsensical case!But, it does highlight the fact that our Illuminist government, the Secret Service then run by President George Bush (Sr.) was worried about something that S.J. Games was up to, and cooked up a reason to invade their offices and confiscatetheir......